Hypershunt starsector.

Just to make sure this isn't a simple confusion, there's a difference between the coronal hypershunt (structure in a star's corona, shows up on the system map) and the hypershunt tap (item used to take advantage of an activated coronal hypershunt for a colony in range).

Hypershunt starsector. Things To Know About Hypershunt starsector.

184 votes, 23 comments. 48K subscribers in the starsector community. It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Gamenot the best SO fleet but it still gets the job done. I'm farming a very high importance contact right now so maybe the hardest bounty is next"At The Gates" is the fifth and final (as of Starsector 0.95a) mission in the Galatia Academy mission chain, and the longest. The player performs multiple tasks towards reactivation of the gates. This mission is available by docking with the Academy at any time after completing "Project Ziggurat". Speak with Anahita Baird and then Scylla Coureuse on the comm directory to begin. Two separate ...Standard starship fuel on which interstellar civilization relies. Composed of anti-matter trapped in fullerene shells mixed in a semi-stable foam with heavy isotopes of hydrogen. Fairly safe.In-Game Description Fuel is an important resource required for hyperspace travel, entering hyperspace, using the Emergency Burn & Transverse Jump abilities, as …Thicker than strictly necessary hull plating provides protection against cosmic hazards both natural and human. -In-Game Description. The Colossus Mk.II -class Modified Freighter is an ill-advised modification of the civilian hull. It features several ballistic mounts and a built-in Hammer Barrage. It is fielded by the Luddic Path .

Coronal Hypershunts/Taps suck. 20,000 metals, 5,000 Transplutonics all in one haul to activate it. 10 transplutonics demand to keep it running. -5 colony stability due to having 5 Industries over the max of 4. You get penalized for that.

The Aspect is an Omega fighter-sized vessel. Unlike the other fighters in the game, they come in four variants with vastly different roles, do not require a carrier to dock and cannot be recovered in any way. These ships split from the wrecks of larger Omega ships when they're destroyed. The only way to defeat an Omega ship is to completely destroy every part of it, down to its Aspects. 0.95a ...

The problem with DIY planet's hypershunt construction. Yes the mod does allow the player to construct coronal hypershunt. However the problem comes with the second stage of construction since it requires 11 units of metal and 9 units of transplutonic to be shipped for a year which is impossible under current circumstances since even with the ...Essentially a Heavy Blaster that deals fragmentation damage. This results in slightly lower damage per shot and DPS against armour and shields (Fragmentation is only 25% as effective as energy against these), but much, much higher damage against hull. Has slightly better flux efficiency than the heavy blaster. .95.1a (December 3) Damage set to 1400 .95.1a (November 5) Reduced damage to 1250 ...Overview The Hyperion is a High Tech frigate with an immensely demanding upkeep for its size. With its impressive flux values and 3 medium weapon mounts, the Hyperion fills a …That's a hypershunt, when under your control and fixed it allows a colony to have a extra industry slot if you install the hypershunt tab on said colony. Note your colony has to be 10ly of the main hypershunt for it to work and also adds a a demand for transplutonics. 221. MendezReddit • 5 mo. ago.

The Galatia Academy is an interstellar research institution and university in the Sector. Its campus is located in orbit of Pontus, a gas giant in the Galatia Star System. The Academy provides the Galatia Academy mission chain, the main story element of the game in Starsector 0.95a. A number of repeatable missions are also provided here until the completion of "At The Gates". Around the end of ...

The Pristine Nanoforge is a special item. It can be installed into the Heavy Industry and Orbital Works industries. Pristine Nanoforges have a base price of 200 000 credits. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. Additionally, having a Pristine Nanoforge …

၂၀၂၂၊ ဩ ၁၉ ... We take our fleet to the coronal hypershunt and engage its defenders. Starsector 0.95 (formerly "Starfarer") is an in-development open-world ..."Return the Data Core" is an early mission in the Galatia Academy mission chain. While this mission has not yet been encountered, attempting to survey any uninhabited planet has a 30% chance of finding the titular data core, recovery of which unlocks the mission. If it is not recovered immediately, the player can pick it up at a later time by interacting with the same planet again. The player ...With all of the special items in Starsector, the cryosleepers and all the different ways items can interact with this update. It feels overwhelming to try and a good combination of starting system, and surrounding systems that can maximise effectiveness (like, hazard rating balancing the modifiers a system has) whilst, being close to each-other (Preferably in-system/surrounding systems).Like a map editor or something that you can use to make a system with like a Hypershunt and Habitable worlds and stuff. Kinda want to test some colony stuff.A Domain-era technology, this is a super-high-resolution passive monitoring array with a transmitter capable of real-time, faster-than-light data transmission within the star system. The data is useful to supplement the regular sensor readings made by fleets. -In-Game Description. Orbits Thule as Hekla's L 4 trojan.The Spark is a Remnant interceptor. Remnant fighters can be used by the player without special skills, as LPCs can be obtained as loot from defeated Remnant fleets and research stations. 0.95a Now uses "high delay" PD Burst laser which has halved charge regeneration Effectively: same initial damage burst, halved sustained damage after that 0.8.1a-RC5 Engagement Range reduced from 5000 to 4000 ...

May 5, 2023 · - Changed Hypershunt distance to 100 LY - Changed Hypershunt tap and Fusion lamp resources demand to 1 - Removed all other requirements except Cryoarithmetic engine's (it won't be useful on other planets anyway) - Changed flavour text accordingly, with the exception of Coronal Hypershunt activation sequence This is safe to add to existing saves already in progress, but not safe to remove from savegames. Changelog: 0.2.0 - 2023-06-09. - Add GUI with multi-line text editing for writing Captain's Log custom messages. - Accessible from the control panel in the intel screen or using the shortcut (default P) in the campaign.Modding. Discuss modding Starsector here. 48418 Posts. 3404 Topics. Last post by Wyvern. in Re: [096.RC10] Planetary... on Today at 02:47:33 PM.Depends on the situation. I managed to get a hypershunt very near a low hazard rate jungle world, so now i can set in farming, mining, commerce, refining, and a base. The …I just recently obtained the Janus Device and run a pretty decent colony and fleet. Is there anything else left to do in the game short of doing a…

I instinctively clicked it. Arkar1234 • 22 days ago. Try checking the log and then scroll to the bottom, it should give you directions on what might be causing the crash specifically. Alternatively, go to the Starsector discord, find the troubleshooting channel and then explain the situation + post the log there.Schwartz Admiral Posts: 1446 Re: Coronal Hypershunt guardians early « Reply #1 on: July 30, 2022, 08:07:02 PM » I would say there is no early-game option to do these. They're pretty much final boss tier, harder than Remnants. Even with a strong fleet that happens to have some smaller ships in there, be prepared to lose them all.

I've been out of the Starsector loop for a couple of years and decided to hop back into it with a truckload of mods, since I didn't do much with mods when I last poured a lot of time into the game. In my exploration, I managed to scavenge an apparently incredibly rare Lostech derelict hull, the Nirvana, which is basically a timewarp ship that ...The scavenging effectiveness does not affect drop chances of rare items such as AI Cores and Blueprints, although debris field density has an effect. Has a brief cooldown after use, and cannot be used when enemy fleets are tracking the player. Each Debris Field can only be scavenged once, regardless of its source. Ability.That will enable you to use the hypershunt tap to give colonies within 10LY an extra industry. If you have DIY planets installed, after you beat the hypershunt you'll unlock a blueprint to craft a tap. Check your production and you should have a mothership-looking ship worth 2m that lets you create a hypershunt around any star you choose.Resistant Flux Conduits. Decreases the amount of damage dealt by EMP weapons (such as Ion Cannons) by 50%. Also increases the ship's flux dissipation rate while venting by 25%. S-mod: Increases the flux dissipation rate while venting by a further 10%. Community content is available under CC-BY-SA unless otherwise noted.A Remnant cruiser that takes over the slow but sturdy "battlecarrier" role from the Brilliant after the latter lost its singular fighter bay, the Apex is a rather peculiar ship, possessing a multitude of synergy mounts, built in Energy Bolt Coherer hullmod which extends the base range of all non beam energy weapons by 200, and 2 built in Terminator drone wings. Much like the Fulgent, the Apex ..."Enough is enough. Anyone who cracks another joke about 'black magic' must contribute ten centicredits to the lab party fund."Memo received from Alpha Site lab complex The Rift Cascade Emitter shares many similarities with the Tachyon Lance, as it's also a burst beam weapon with identical range and rate of fire. However, the Rift Cascade Emitter deals less direct damage and no EMP damage, it's ...Like anyone who's started modding Starsector, I had heard of Nex. "It's like a 4X game!" is what I had heard. That intrigued me enough that, once I had my modded factions picked out, it was time to install it and see who would win the sector! Well nobody told me how ALIVE the sector would feel! Polity colonization fleets! Dynamic Alliances!Go to starsector r/starsector ... Hypershunt frequency - Spoilers . In vanilla is there ever more than 2 hypershunts in the sector? I kept reading this, and don't want to waste my time combing for more that won't exist. There are reasons I want to find more, but trying to keep spoilers to a minimum, but it is about the encounters there. ...

Extends the range of ballistic and energy weapons by 250%. The range of point-defense weapons is only extended by 60%. Also increases target-leading accuracy and greatly increases in-combat sensor range. This only occurs on station-type ships Provides the station with a +2000 SU vision range boost 50% low recoil multiplier and also 50% lower recoil per shot +50% autoaim target leading bonus At ...

Go to \Starsector\starsector-core\data\config\Settings, find "maxIndustries" change the numbers to whatever you want. JackalRaiden • 2 yr. ago. Ty lad was searching the path rn. lulutor117 • 2 yr. ago. Don’t forget the mod that adds a second page to colonies if you put 9 plus industries on planets. naman0014 • 6 mo. ago.

r/starsector • Behold, I have returned to infest your nightmares once again. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. I've grown fond of this combat ring/star type of abomination.The Squall MLRS is a large missile weapon firing streams of kinetic damage missiles. The missiles are semi-guided; they align towards the target after leaving the launcher but proceed in a straight line afterwards. Like other guided missiles they can pass through friendly ships. Each missile deals 100 kinetic damage, increased to 250 if it hits ...If I have the chance to commit tax fraud I will do my hardest to accomplish that task. You won't really be able to profit from it, though. It mostly just makes the losses hurt less. If you compare the insurance payout to the value of the ship, you'll notice its way, wayyy lower. This article is a disambiguation page for Reaper. The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.When you found a Corona hypershunt you have to defeat the 2 Doritos who guard it. They drop the most powerful weapons of the game mind you but killing them is a late game task because you need a really strong fleet to pull that of. After that you have to bring a lot of building materials to the hypershunt to repair it.The Heron is a midline cruiser carrier. It is very fast, as fast as the Falcon, which means it can easily keep itself out of trouble and quickly join the fight if it enters the battle as reinforcement. Its shipsystem increases damage done by fighters of all types. It's only downside is that it is a pure carrier and so it has almost no way of contributing to the fight outside of its three ...Modding. Discuss modding Starsector here. 48418 Posts. 3404 Topics. Last post by Wyvern. in Re: [096.RC10] Planetary... on Today at 02:47:33 PM.Go to \Starsector\starsector-core\data\config\Settings, find "maxIndustries" change the numbers to whatever you want. JackalRaiden • 2 yr. ago. Ty lad was searching the path rn. lulutor117 • 2 yr. ago. Don’t forget the mod that adds a second page to colonies if you put 9 plus industries on planets. naman0014 • 6 mo. ago.Well to find a hypershunt just get a small exploration fleet and check out the shiney blue giant stars and the really huge red supergiants. And if there is one check out trinary star systems first they will have three stars so close they look almost like a single light on the starmap. BrightPerspective • 1 yr. ago.It repairs hull and armor of one of your ships faster. I do not remember if it repairs CR faster too. (I do not think it does.) Faster repairs also increase the rate of your supply consumption. You do not save supplies by repairing faster. I find that CR, not hull and armor damage, limits how much my ships can fight, especially once I get ...Austin American-Statesman. St. David's HealthCare is building three new hospitals in Central Texas and adding to five of its existing hospitals in what the health care network says is a nearly $1 ...

Portrait25 through Portrait31 have inspired the faction leaders in Sid Meier's Alpha Centauri: Portait25 is based off of Chairman Sheng-Ji Yang of the Human Hive. Portait26 is based off of CEO Nwabudike Morgan of Morgan Industries. Portait27 is based off of Lady Deirdre Skye of Gaia's Stepdaughters. Portait28 is based off of Sister Miriam Godwinson of the …The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. The Astral boasts two large missile mounts and powerful 360 degree shields with a fragile hull and a respectable logistical profile, as to be expected from a high-tech ship. The high flux capacity should be utilized to defend itself as it cannot easily tank unshielded damage ... Go to starsector r/starsector • by Bone_Oracle. View community ranking In the Top 5% of largest communities on Reddit. There is a Coronal Hypershunt less than 10 lightyears away from Samarra, and even less from the core worlds of the Scy Nation, this is the closest Coronal Hypershunt I have ever encountered, the Scy Nation will soon become ...It's from the new update, called a Hypershunt Tap. It's installed in your population and infrastructure, with the additional auxiliary requirement of having restored a coronal …Instagram:https://instagram. bog nyt crossword cluetylertown mississippi obituariessouthern airboatsn11 ultipro We take our fleet to the coronal hypershunt and engage its defenders.Starsector 0.95 (formerly "Starfarer") is an in-development open-world single-player spa... mosports message boardbelly expansion gif Here you can see how i continue with the preparation of the colonization. Bounties help alot to increase the funds. I also found the seventh hypershunt.Here ...The AI Remnants are a minor faction hiding in the outer reaches of the Sector. They present a serious threat to unwary explorers. They are usually known as the [REDACTED] by the game's community, as this faction's existence is a spoiler. Systems that are inhabited by the Remnant can be identified by the warning beacons in hyperspace. The beacon's color and number of pings indicate the strength ... baton rouge assessor map The Revenant is a specialized logistics phase ship that functions as both a fuel tanker and a freighter at the same time, but does not possess any weapon mounts. Its Phase Field allows it to operate as part of a phase fleet without compromising the fleet's sensor profile. As mentioned in its description, the Revenant is not an efficient replacement for proper tankers or freight ships. While ...The bonus effect of a hypershunt has a 10 lightyear radius, so you aren't locked in to just using that system. You do however need the hypershunt tap colony item regardless of proximity. Reply ... r/starsector • Been playing diable avionics, apparently there are transforming ships, found one but the other two(on display) I can't find, have ...Skills are permanent bonuses or activated abilities acquired by the player and officers. They are unlocked by spending Skill Points, which are earned upon leveling up, up to a maximum of 15 for the player and from 5 to 7 for officers. Skills that affect the piloted ship may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. 40 skills are available ...