Half elf wikidot.

Oct 10, 2023 · Half-elves (also called Cha'Tel'Quessir in Elven) were humanoids born through the union of an elf and a human. Whether a half-elf was raised by their human parent or their elven parent, they often felt isolated and alone. Because they took around twenty years to reach adulthood, they matured quickly when raised by elves (who think …

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Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 LicenseDruids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. Changeable as the moon, a druid of this ...Elf - D&D 5th Edition. Elf. Elves are a magical people of otherworldly grace, living in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry.Oct 10, 2023 · Dark Elf (Drow) As a drow, you are infused with the magic of the Underdark, an underground realm of wonders and horrors rarely seen on the surface above. You are at home in shadows and, thanks to. of the oldest drow cities, especially in the worlds of Oerth and Toril. Eberron, Krynn, and other realms have escaped the cult’s influence—for now.They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable. Size. Half-elves are about the same size as humans, ranging from 5 to 6 …

Wikidot does not modify your Facebook profile nor post any information on your behalf without your acceptance. What is Wikidot? It's simply a place to build wiki-based websites. Use it to publish content, share your documents, collaborate with friends or coworkers, create a place for your community! ...Warlock. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. The Warlock.

Apr 20, 2021 · The Half-Elf is among the most powerful races in the core rules. It’s a top-tier race option for several classes, and even for classes where the Half-Elf isn’t a perfect fit it’s at least workable. Two flexible ability increases and two free skill proficiencies are useful on essentially any character, plus you get Darkvision and a +2 ... Sorcerer: Wild Magic. Your innate magic comes from the wild forces of chaos that underlie the order of creation. You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. Perhaps you were blessed by a powerful fey creature or marked by a demon.

Strixhaven: A Curriculum of Chaos. Witherbloom Initiate. Nature, Survival. Dungeons and Dragons (D&D) Fifth Edition (5e) Character Backgrounds. A comprehensive list of all official character backgrounds for Fifth Edition.Mark of Detection Traits If your half-elf character has the Mark of Detection, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the Player’s Handbook. of Detection Spells table are added to the spell list of your spellcasting class. Mark of Detection Spells Spell Level Spells 1st detect evil ...The variant High Half-Elf can get Booming Blade without 3 levels of rogue or Magic Initiate. If you're fine focusing solely on one aspect of the trickery cleric, you only need two ability score increases. Mountain dwarves with the custom origin rules offer two +2 increases, which is tempting if you want to start with 17 in both Dexterity and ...Maintaining balance in the natural order and combating the forces that threaten that balance is the twofold goal of the Emerald Enclave. Those who serve the faction are masters of survival and living off the land. They are often proficient in Nature, and can seek assistance from woodsmen, hunters, rangers, barbarian tribes, druid circles, and ...A sea elf named Miraal used magic to imbue. to help the giant crab, it asks them to lay to rest its dead sea elf master, Miraal, whose spirit haunts a nearby cave (area T1). If the characters do so, the crab thanks them and makes good on its promise, retrieving the +1 weapon from the wreck of the Star-Crossed Lover (see the Shipwrecks table).

Living Armor. This hideous armor is formed from black chitin, beneath which veins pulse and red sinews glisten. To attune to this item, you must wear it for the entire attunement period, during which tendrils on the inside burrow into you. While wearing this armor, you have a +1 bonus to Armor Class, and you have resistance to the following ...

Poison Spray. You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage. At Higher Levels. This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

To elves, they look like humans—indeed, elves call them half-humans. Half-elf height ranges from under 5 feet to about 6 feet tall, and weight usually ranges from 100 to 180 pounds. Half-elf men are taller and heavier than half-elf women, but the difference is less pronounced than that found among humans.Multiclassing is a powerful tool for character optimization. While individual classes work well on their own, sometimes exploring multiple classes can add some powerful new options to a character while also allowing you to explore interesting story ideas. However, multiclassing is also complicated. Building a character already involves a large ...Prerequisite: Elf or half-elf You have uncanny aim. You gain the following benefits: • Increase your Dexterity score by 1, to a maximum of 20. • Whenever you have advantage on an attack roll, you can reroll one of the dice once. Everybody's Friend Prerequisite: Half-elf You develop your magnetic personality to ease your way through the world.Proficiency. Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. Only those proficient in the armor's use know how to wear it effectively, however. Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving ...Kalashtar - DND 5th Edition. Kalashtar. The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams - spirits called quori. Kalashtar are often seen as wise, spiritual people with great compassion for others. But there is an unmistakable alien quality to the kalashtar, as they are haunted ...Aquatic half-elf base land speed is 30 feet. Aquatic half-elf swim speed is 40 feet. An aquatic half-elf can move through water at her swim speed without making Swim checks. She has a +8 racial bonus on any Swim check to perform some action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered.

1. You were magically resurrected but something went wrong. 2. Stitches bind your body’s mismatched pieces, and your memories come from multiple different lives. 3. After clawing free from your grave, you realized you have no memories except for a single name. 4. You were a necromancer’s undead servant for years.Fade Away. Your people are clever, with a knack for illusion magic. You have learned a magical trick for fading away when you suffer harm. You gain the following benefits: Increase your Dexterity or Intelligence score by 1, to a maximum of 20. Immediately after you take damage, you can use a reaction to magically become invisible until the end ...Dragonmarks are physical manifestations of the Draconic Prophecy. They have appeared on seven of Khorvaire's common races. They are more intricate than a birthmark and more distinct than a tattoo. There are twelve families of dragonmarks, known as the dragonmarked houses. Originally there were thirteen, but no living creature on Eberron possesses the destroyed Mark of Death of House Vol. In ...To elves, they look like humans—indeed, elves call them half-humans. Half-elf height ranges from under 5 feet to about 6 feet tall, and weight usually ranges from 100 to 180 pounds. Half-elf men are taller and heavier than half-elf women, but the difference is less pronounced than that found among humans. Poison Spray. You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage. At Higher Levels. This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).Firbolg are between 7 and 8 feet tall and weigh between 240 and 300 pounds. Your size is Medium. Speed. Your base walking speed is 30 feet. Firbolg Magic. You can cast Detect Magic and Disguise Self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you ...Sorcerer Class Details. Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back.

Description. Avariel ("aril-tel-quessir" or "Al Karak Elam" in the elvish tongue, meaning "winged folk") were among the first of the elf races to migrate to Faerun. They are more delicate than their earth-bound cousins, with hollow bones to aid their flight. They have pale skin, often porcelain white.

The most important decision in creating a far traveler background is determining your homeland. The places discussed here are all sufficiently distant from the North and the Sword Coast to justify the use of this background. Evermeet. The fabled elven islands far to the west are home to elves who have never been to Faerun.To elves, they look like humans—indeed, elves call them half-humans. Half-elf height ranges from under 5 feet to about 6 feet tall, and weight usually ranges from 100 to 180 pounds. Half-elf men are taller and heavier than half-elf women, but the difference is less pronounced than that found among humans.Prerequisite: Elf or Half-Elf. The accuracy of elves is legendary, especially that of elf archers and spellcasters. You have uncanny aim with attacks that rely on precision rather than brute force. You gain the following benefits: Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20Standard Half-Elf PHB: The skills are great on a highly-skilled class like a Ranger. Wood Half-Elf SCAG: The Wood Elf is a decent package for the Ranger, but breaking up their traits and making you pick one of them is a terrible trade. The Wood Elf is a much better option than a Wood Half-Elf.Best background: Outlander. Having spent the majority of your life in the wilderness, you are a survivalist who is well-versed in the laws of the natural world. As a Wanderer, you have an excellent memory for maps and geography and can always remember the general lay of the land.Satyr - DND 5th Edition. Satyr. Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by two simple desires; to see the world and to sample its every pleasure. While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the ...14 Mar 2019 ... Elf adalah ras yang cinta kebebasan dan perdamaian. Mereka sangat menghargai kebebasan dan perdamaian orang lain. Kecuali untuk Drow (Dark Elf), ...Wikidot.com.wikidot.com Share on. ... Half-Elf Features • Ability Score Increase. Your Charisma score increases by 2, and two other ability scores of your choice each increase by 1. • Age. Half-elves age at much the same rate as humans, reaching adulthood at the age of 20. They live much longer than humans, however, often exceeding 180 years.Wikidot.com.wikidot.com Share on. ... Half-Elf Features • Ability Score Increase. Your Charisma score increases by 2, and two other ability scores of your choice each increase by 1. • Age. Half-elves age at much the same rate as humans, reaching adulthood at the age of 20. They live much longer than humans, however, often exceeding 180 years.

Some half-elves want nothing more than to be just like the rest of the people that surround them. Add to this the varying perceptions of the elven empire and the different circumstances that might have caused the half-elf to be conceived in the first place and it is clear that it is impossible to generalize how half-elves might behave or be ...

The Blood Hunter (Homebrew) Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. Armed with the rites of forbidden blood magic and a willingness to sacrifice their own ...

Half-Elf Features. Ability Score Increase: Your Charisma score increases by 2, and two other ability scores of your choice each increase by 1. Age: Half-elves age at much the same rate as humans, reaching adulthood at the age of 20. They live much longer than humans, however, often exceeding 180 years. Amethyst Half-Elf. AQWorlds Wiki » Items » Armors » Amethyst Half-Elf. Location: Featured Gear Shop (August 2021) - Game Menu. Price: 750 AC. Sellback: First 24 Hours: 675 AC. After 24 Hours: 188 AC. Rarity: Rare Rarity. Description: Remember to stay close to your spirit while you traverse the forest.The crumbling realm of Maladomini is ruled by Baalzebul, who excels at corrupting those whose minor sins can be transformed into acts of damnation. Tieflings linked to this archdevil can corrupt others both physically and psychically. Ability Score Increase. Your Intelligence score increases by 1.Half-Elf Mark Of Storm (E:RLW) If your Half-Elf has the Mark of Storm, these features replace the Ability Score Increase and the Half-Elf Versatility traits in the Player's Handbook. Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1. Windwright's Intuition. Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers ...This ranger spell list includes optional spells available from Tasha's Cauldron of Everything. For the ranger spell list without optional spells, see Core Ranger Spell List. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. Spell Name. School.Alignment. Changelings tend toward pragmatic neutrality, and few changelings embrace evil. Size. In their natural forms, changelings average between 5 to 6 feet in height, with a slender build. Your size is Medium. Speed. Your base walking speed is 30 feet. Shapechanger.Apr 2, 2023 · Half-Elf does make a pretty good Swashbuckler, but then Half-Elves make pretty good everything, especially charisma based characters. Reply. Mike Bernier says: January 28, 2021 at 9:21 pm. Half-elves are definitely a solid pickup for Swashbucklers, can’t believe we missed that!Half Elf. Ability Score Increases: Your Charisma score increase by 2, and two other ability scores of your choice each increase by 1. Size: Half-elves are more or less the same …Half-Elf Traits. Your half-elf character has some qualities in common with elves and some that are unique to half-elves. Ability Score Increase. Your Charisma score increases by 2, and two other ability scores of your choice increase by 1. Age. Half-elves mature at the same rate humans do and reach adulthood around the age of 20.

Firbolg are between 7 and 8 feet tall and weigh between 240 and 300 pounds. Your size is Medium. Speed. Your base walking speed is 30 feet. Firbolg Magic. You can cast Detect Magic and Disguise Self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you ...The demi-lich unleashes a soul-shattering scream. All non-undead creatures within 30 feet of the demi-lich who hear the scream must succeed on a DC 17 Wisdom saving throw or drop to 0 hit points. On a successful save, the creature takes 11 (2d10) psychic damage and is frightened until the end of its next turn.Age. Humans reach adulthood in their late teens and live less than a century. Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall.Dark Elf. Descended from an earlier subrace of dark-skinned elves, the drow were banished from the surface world for following the goddess Lolth down the path to evil and corruption. Now they have built their own civilization in the depths of the Underdark, patterned after the Way of Lolth. Also called dark elves. Instagram:https://instagram. who voices edward elricwhen a scorpio woman stops talking to youpaychex tpscitizens voice wilkes barre obituaries In D&D 5e, the Eladrin were introduced as a playable race of fey elves, first through Unearthed Arcana and officially as part of Morenkainen's Tome of Foes (MToF). The Eladrin's physical appearance, personality, and abilities are as changeable as the twisting, untamed magic of the Feywild itself. Each Eladrin is linked to one of the four ...Half-ogres were the offspring of a human and an ogre. Half-ogres had a height somewhere between that of a human and an ogre and taller than a half-orc, often between seven and eight feet (210 and 240 centimeters). They usually weighed between 315 and 425 pounds (143 and 193 kilograms). A half-ogre's skin tone ranged from pale yellow to dull brown or even gray or black. Their thick skin was ... securitas one id customer service03 mustang 2003 ford mustang fuse box diagram Half-Elf Traits. Your half-elf character has some qualities in common with elves and some that are unique to half-elves. Ability Score Increase: Your Charisma score increases by 2, and two other ability scores of your choice increase by 1. Age: Half-elves mature at the same rate humans do and reach adulthood around the age of 20.Lycanthropes. One of the most ancient and feared of all curses, lycanthropy can transform the most civilized humanoid into a ravening beast. In its natural humanoid form, a creature cursed by lycanthropy appears as its normal self. Over time, however, many lycanthropes acquire features suggestive of their animal form. cccf inmate search Rogue Class Details. Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an eye. Then she disappears into the shadows as her fighter friend moves forward to kick the door open. A human lurks in the shadows of an ...Homebrew is off for Race - enabling this option allows you select options you would not normally have (turns on homebrew rules) select 1. 1 remaining. Dragonborn. show info. Dwarf. show info. Elf. show info.Ranger: Hunter Conclave. Some rangers seek to master weapons to better protect civilization from the terrors of the wilderness. Members of the Hunter Conclave learn specialized fighting techniques for use against the most dire threats, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons. Source: Player's Handbook.