Eu4 japan ideas.

6 Exploration Ideas. Exploration is a vital idea group to take for any nation that wishes to explore the colonization features, thanks to the idea ‘Quest for the New World,’ which allows the recruitment of explorers and conquistadors. This is especially important if you want to take advantage of the Leviathan DLC's colonization features.

Eu4 japan ideas. Things To Know About Eu4 japan ideas.

Oda, Date and Shimazu have the best ideas. If you're going for just forming Japan getting Japanese ideas, Uesugi, Hosokawa, or Ashikaga. I played a tall game as hosokawa for reduced development cost and strong economic ideas. It was fun to reach 700 plus dev with just the Japanese provinces and stay ahead in tech.In the upcoming 1.31 Patch three new Idea Groups will be added to the game: Horde Government Ideas, Divine Ideas and Indigenous Ideas. These Idea Groups will replace the Aristocratic Idea Group for Hordes, Theocracies and Indigenous Countries. When it comes to policies, these idea groups will be treated as Aristocratic Ideas and will therefore ...Europa Universalis IV. Best daimyo to unite japan as? Best daimyo to unite japan as? Hosokawa before the clans had their own ideas was best in 1444 and most starts. Oda is good around the time you-know-who. And with the clans having their own ideas, Takeda is pretty good.Effects. The country: becomes Japan.; gets new missions.; gets the event 'New Traditions & Ambitions', unless it is a custom nation.; becomes an empire.; abolishes the 'Shogunate' government reform. loses its cores on every provinces owned by the subject daimyos of the country.; gains a permanent claim on over province in the Japan region, not owned by themselfes or their subjectsCustom Nation Ideas | Paradox Interactive Forums. The New 1.35.5. Custom Nation Ideas. I've been playing the 1.35.5.beta for a while now, and one of the things that I'm most impressed by is the sheer variety of the new Custom Nation Ideas, which I will present below: Administrative: 1) All Power Costs: -5/10% 2) Curia Powers Cost...

Playing an expansionist Japan for something different. After uniting my main island(s) I've spent most of my time just exploring and colonizing eastwards. I have all of the Phillippines and I'm making my way down from Alaska to America. I explored all the way to the east coast and it looks like I already have a headstart on any European power as only England has a small patch north east so far.

EU4 Idea Group Keys. Find below a list of EU4 idea groups, with their ID (keys), for use in the add_idea_group console command. Type the name or key of an idea group into the search box to instantly filter the table contents. A searchable list of all idea group IDs for use in the add_idea_group console command.

Apr 22, 2023 · EU4 1.35 and EU4 Domination bring with them massive changes to EU4 japan. Every eu4 japan guide is now obsolete with EU4 1.5 Japan. Amongst other things, it ... Effects. The country: becomes Japan.; gets new missions.; gets the event ‘New Traditions & Ambitions’, unless it is a custom nation.; becomes an empire.; abolishes the ‘Shogunate’ government reform. loses its cores on every provinces owned by the subject daimyos of the country.; gains a permanent claim on over province in the Japan region, …Put yourself on diplo focus get the best diplo advisor and pay for those unjustified demands. You also don't have to fight rebels if you full annex and hand it off to an existing vassal. If they win they spawn in as a daimyo. Downside is the game gets like 3 fps if your rig is trash like mine. 8.A campaign that all EU IV players must play at least once. 4. Bengal. When thinking tall, India isn't really a place one considers. Well, it may come as a surprise to many, but there are a lot of Indian nations with national ideas that fit a tall playstyle. Bengal is one of these, and the one that stands out the most.Mar 24, 2020 · Japan is as outlandish as Italy and Germany, which is to say, real and does happen, but not in EU4's timeframe, so I'm not too upset that it shouldn't really be formed. However, just like Italy, it has some quite balanced and interesting Ideas and mechanics if you don't go Katana Gatling guns as Oda, or Japanese Crusader State as Otomo.

Uesugi and Hosokawa are the easiest daimyos to rush forming Japan due to starting size and dev. while Ashikaga is much slower and more boring, but even easier than that. But Shimazu easily has the best idea set in Japan, rivaling Prussia's. It's pretty easy to rush forming Japan before you even get your first idea filled out, so your best bet ...

Form Japan but keep ideas and traditions. 2. Reply. Share. Report Save Follow. level 2. Op · 3 days ago. Padishah. But banner. :C. Right tho. 1. Reply. Share. Report Save Follow. ... ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. 280k. Map Staring Experts. 1.5k. World Conquerors ...

In name the Empire of Japan is ruled by Emperor Go-Hanazono from Kyoto, the latest in a 2000 year line of emperors. In practice the government of the realm has been left to the Shogun, nominally the emperor's deputy in military matters. However, in 1444 the Shogunate is not what it once was. A number of Ashikaga Shoguns have passed in quick ...Chinese missions can refer to: The Ming missions for Ming. The Qing missions for Qing. The Emperor of china missions which a Chinese cultured country can get when becoming the Emperor of China. The Chinese kingdom missions for Chinese minors. Manchurian missions for Jurchen tribes. All of these need the Domination DLC.Yamana was a breeze. I recommend them. U shud form Japan before you finish an idea group anyway. Japanese ideas really strong, but lock u into colonialism. AuxiliaryFunction • 6 yr. ago. It is very easy to form Japan as a Daimyo. Step 1: Kill shit. Step 2: Fuck the Shogun. Step 3: Profit.Having set up 23 stacks (cog #) in Korea create beachhead in Japan. 2-3 23 Army stacks will be sufficient or Mercenaries can help if you want to trade ducs for manpower but it shouldn't be necessary. Focus down 3-4 coastal level-1 forts (avoid L-3) and use your anti-piracy fleet and capital-ship to help siege them down; take Ashikaga capital.4 Easter egg. 5 Converter-only. Each country has a unique set of strengths that make it different from most or all other countries. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Each country starts with national traditions, two bonuses that define the history and heritage of the country.Effects. The country: becomes Japan.; gets new missions.; gets the event 'New Traditions & Ambitions', unless it is a custom nation.; becomes an empire.; abolishes the 'Shogunate' government reform. loses its cores on every provinces owned by the subject daimyos of the country.; gains a permanent claim on over province in the Japan region, not owned by themselfes or their subjectsPruheim • 4 yr. ago. Date as : -10% Dev Cost, -5% tech cost, -10% Idea cost, and -10% core creation cost, if you want to keep a maximum of your power points for the development. Or you can release asakura : -10% Dev Cost, +10% Good producer modifier and 10% production efficiency. Arcenies • 4 yr. ago. I'd say Nanbu is best for purely going ...

I always use yamana (the purple one) to form japan and recently got a 5 5 5 regency council. 1. Deusvultlife • Basileus • 4 yr. ago. I like Dates ideas. They aren't the strongest military wise but they have a nice spread of ideas to make everything better and the traditions are pretty powerful which is more important because that's what ...Well Uesugi might give you slightly better military but the aggresive expansion and, imo, more importantly the +20 colonial growth from the japanse ideas makes for much more efficent expansion once you have formed japan. Yeah it'll work better probably. In last Japan game i manages to get complete control of the americas, i think Japan is one ...owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ' New Traditions & Ambitions ', unless it is a custom nation. becomes an empire. abolishes the ' Shogunate ' government reform. loses its cores on every provinces owned by the subject daimyos of the country.Yes maybe with England or Japan. But smaller tags cant do it because of lack of sailors. My most interesting game in EU4 is not possible any more, it was The Knights, with Maritime and Naval, I owned only islands. I had huge navy and no army have never land on my islands. Later I took Quality for even more naval bonuses.pmpdadypenguinmn Mar 5, 2019 @ 2:47am. Originally posted by luckymarine: I think you can threaten war for your daimyo claims, a refusal starts a war but with the swarm behind you that should be easy enough. That works but unfortunately the claim is on his capitol and you can't threaten war for the capitol.

need help to beat Ming as Japan. Captain_Seb. Aug 8, 2018. Jump to latest Follow Reply. Hello everybody ! I'm a fairly new EU4 Player and i have run into a big obstacle in my first Campaign in Asia The good old Ming From what i could gather there are generally two common strategies to beat the Ming: eiterh become a Tributary and...

In today's Europa Universalis IV (EU4) video we will be playing as Russia (starting as Muscovy) and I will show you how to DOMINATE with Russia's new mechani...The final nail in the coffin is to give every warlord state access to the "unify China" casus belli, or another weaker equivalent form of this CB, or the Japanese "sengoku" CB. All these adjustments would make China very similar to Japan in 1444 in terms of unification and internal diplomacy, and Japan usually unifies in my experience.Also Japan in 1444 is just an interesting period that again a Japan needs an outlet for if they do unite more so under a player. Korea is just the lesser of the 4 local nations (including Ming) so Koreas independence cant be ensured in game like it was historically unless buffing them but that takes away from a potential Qing or Japanese empire.Sep 16, 2014 · Narf Sep 16, 2014 @ 4:41pm. Offensive, for the buffs and forced march. Quality for a even stronger war machine. If you are expanding hard within Asia trade is also good to steer all the trade your way. And of course, as an empire consisting of a lot of islands, a better and bigger fleet is also great to have. #1. I'd say So. Pirate Republic to terrorise the Pacific. Hojo would be pretty good; dev cost, idea cost, cheaper advisors of rulers culture. I remember playing date. I think the ideas are goid for tall. That was like 5 years ago tho, so i dont remember what they actually were. I know there is a 10% dev cost sonewhere in there.An EU4 Oda Guide focusing on your Starting Moves, explaining in detail how to form Japan, as well as how to manage your eu4 estates, diplomacy, expansion pat... EU4 Japan is one of the most contentious areas in the game but as EU4 Oda, your starting ideas are INSANE. You get combat ability as well as the Daimyo gover...

Ambition: +10% Trade efficiency. The Ouchi clan is a major daimyo in Western Japan, controlling both sides of the Kanmon strait between Kyushu and Honshu, including the major center of trade in Chikuzen. Historically, they were noted for their trade with Ming China as well as their cultural achievements.

Their religion is good, and is even better in version 1.34 with the new fast-reform strategy. Their fully reformed bonuses are : -.05 monthly war exhaustion ; +1 diplo relation ; +5 discipline ; +1 colonist ; -20% stability. Altogether, this makes Aztecs a mediocre nation WHEN CONSIDERING its starting position.

Beowulfwut • 5 yr. ago. Declare trade war on ming or conquest on a tributary in phillipines. Blockade ming with galleys and rek his fleet. Now just wait until you can seperate peace ming and before you do declare on korea. Peace out ming and he wont be in the korean war. You need like 30galleys and 20 cogs.Livonia with the milaristic monarchy reform gets militarization mechanics and their nis are pretty good for armies. 7. SpectaSilver991 • Peshwa • 7 mo. ago. Any nation with atleast +5% discipline or +10% morale in their ideas can be made OP if you get ideas. 12. Wumple_doo • Doge • 7 mo. ago.An EU4 1.31 Shimazu Guide focusing on your Starting Moves, explaining how Shimazu in eu4 can get oda, uesugi ashikaga and all of japan and how to manage you...Yamana was a breeze. I recommend them. U shud form Japan before you finish an idea group anyway. Japanese ideas really strong, but lock u into colonialism. AuxiliaryFunction • 6 yr. ago. It is very easy to form Japan as a Daimyo. Step 1: Kill shit. Step 2: Fuck the Shogun. Step 3: Profit.Monarchy is a form of government where power is held by a single individual, i.e. the monarch. The ruler reigns until death. Several mechanics, such as royal marriages and personal unions, are mostly limited to monarchical forms of governments. Monarchies use legitimacy .While I know the ideas you take heavily depend on who you play, what would you say your favorite idea group is? ... A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. 263k. Map Staring Experts. 1.4k. World Conquerors. Created Aug 10, 2012. Join.Japan is as outlandish as Italy and Germany, which is to say, real and does happen, but not in EU4's timeframe, so I'm not too upset that it shouldn't really be formed. However, just like Italy, it has some quite balanced and interesting Ideas and mechanics if you don't go Katana Gatling guns as Oda, or Japanese Crusader State as Otomo.Korea's mission tree is very crazy, it gives claims on the entire regions of Japan, Manchuria, North China, South China, and Xinan. Of course, this requires you to go up against the Ming behemoth and the Japanese daimyos. Note the uncolonized Kuril Islands and Ming rump state in the north. 218.Not enough ratings. [1.34.5] Ultimate EU4 Guide. By SkeL. WIP Guide. I plan on adding multiple strategies for different countries, all of them aiming for the completion of the mission tree. I'm currently playing as England, so if anyone have any tips feel free to comment down below :) Award. Favorite.Uesugi or Japan ideas? Hey guys. Decided to go for a game with Japan, and after many unsuccessful Oda tries, I got done with it and decided to go with Uesugi. Game going really well so far, got half of Japan already at 1474, and there only 5 Damyos (is that right?) left with me included. Already developed Renessance, but with the fast expansion ...

What idea groups best suit the Japanese? I started a game as the daimyo Hosokawa. I have united mainland Japan. My goals are to control Manchuria, Korea, China, Indochina, Indonesia. Australia, Alaska, Mexico, and California.Korea makes me seethe. Experienced casual player here, pretty new to Ironman. Was playing a game as Ashikaga > Japan. Wanted to unite Japan, and do a chill tall game after that. Spent almost a century uniting Japan only to get railed by Korea when they demanded I cede them Izumo. I won every single battle in the war but they just kept getting ...My goals are to control Manchuria, Korea, China, Indochina, Indonesia. Australia, Alaska, Mexico, and California. What idea groups should I go for? The last time I tried colonizing as Japan went horribly because I had animist zealots over and over in my Indonesian colonies because I couldn't form trade companies due to being a non-Western nation.Instagram:https://instagram. best unraid appseu4 israelslacking games no flashwalden portal login Oda is, in a word, Awesome. I now completely understand why France's Elan! with 20% morale is so powerful. Oda gets 10% from traditions and 10% from being a daimyo and I just obliterated the Shogun's 11k army with my 12k stack. Stackwiped the poor bastard.Humanist give me extra -revolt risk, also +25% unity and i can leave Budhist/Confucism provinces for later, while converting Heathens, because of Heretics tollerance, + Accepted culture and -10% idea cost, which gives 280 monarch point discount per Idea Group. Fighting Russia at a moment ^_^ webbing lawn chair replacementkrnl key bypasser In the aftermath of the assassination of Shogun Ashikaga Yoshinori in 1441 the Akamatsu clan was disgraced and stripped of their fief in Harima and handed over to the Yamana. Recently however the fief has once again returned to our hands and the Akamatsu have petitioned to be granted the right to return to Harima. Owns province …4 Easter egg. 5 Converter-only. Each country has a unique set of strengths that make it different from most or all other countries. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Each country starts with national traditions, two bonuses that define the history and heritage of the country. premom pregnancy test progression And do I switch to Japanese ideas or keep Tokugawa ones? I'm planning colonization of nearby islands and trade, eventual conquest of Philippines, Moluccas and Korea. Tokugawa has 10%INF combat ability, -15%AE, -10%DEV cost and 10%morale, 20%spy construction, stability -10%, discipline +5%, authonomy -05, tolerance +2 and unrest -1.Well Uesugi might give you slightly better military but the aggresive expansion and, imo, more importantly the +20 colonial growth from the japanse ideas makes for much more efficent expansion once you have formed japan. Yeah it'll work better probably. In last Japan game i manages to get complete control of the americas, i think Japan is one ...